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R.Y.

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BEHIND THE SCREEN

Behind the Screen is an AR artwork that developed from a tiny Gallium Nitride semiconductor material through “beautiful mistakes and glitches.”

An accidental imperfect scientific experiment created this particular semiconductor material, and the glitch caused its unclean but esthetic surface image. Ringo translated these images into 3D objects and created more “glitches,” which led to an AR glitch artwork.

With the microscope, the viewer is able to transcend the limits of natural perception and see the information previously invisible to the naked eye, and this information is hidden behind another screen – augmented reality. He used the AR interface to create a virtual world based digital exhibition to showcase the creation and generation of artwork, to make the process of viewing art become a game of learning and exploration.

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AUGMENTED FUTURE

Augmented Future simulates an extreme future of dilemma—information overload and information loss caused by media technology dependency. Nowadays, mixed reality technology is advancing by leaps and bounds and has been applied in the fields of psychotherapy, entertainment, and information dissemination. After breaking through the limitations of mobile phone AR and interactive methods, AR technology will enter into our lives more and more. In a future of AR flooding our lives, how can we maintain the information availability of the real world while avoiding more serious information overload? Can we use AR technology to help people better filter effective information?

Augmented Future is an introspection of mixed reality technology itself. At a time when everyone is looking forward to the rapid development of technology, how to use this technology more appropriately, avoid the problems that technology may bring to society, and how to make people view this technology more rationally is a problem that every mixed reality developer needs to consider. It is hoped that in the future, mixed reality technology can provide targeted information-screening solutions based on individual user analysis.

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VISUALIZING MANDALA (AR PROJECT)

Visualizing Mandala is a mixed reality project that I created in 2017. With the HoloLens head-mounted device, the artwork allows people to walk into a surreal space depicted by a mandala intended to help viewer with meditation and psychotherapy, here be creating an intervention that affects viewer’s perception of space.

A traditional practice in Tibetan Buddhism is called visualizing a mandala, which is a sort of meditation ritual where monks sit next to a sand painting, a mandala, imagining the form of the ideal world, called Sukhavati.

According to Carl Jung, the Swiss psychologist and psychiatrist who founded analytic psychology, the mandala is a product of humanity’s collective unconscious. Jung believed that the spiritual strength of the mandala is derived from the way in which the geometric figure represents the structure of the human mind. Jung regarded the mandala as a meditation space where the universe and the inner world of human beings can connect and interact. For Jung, this meditation space represents the ultimate harmony between the internal and external worlds.

Using the various two-dimensional versions of the mandala symbol as the starting point, I abstracted the mandala from the specific cultural background, placing it within the world of contemporary art. Based on various religious concepts and theories of psychology, I created three-dimensional models of the universe to mimic the archetypes of the world as seen from the subconscious. When people are looking at the images of mandalas, they can walk into—or more precisely, fly—into the universe of this mandala through wearable mixed reality devices. Space extends and expands infinitely around the viewer, and the geometric figures in people’s subconscious will then constitute the space they are in.

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SOUND OF SHAPE

Concept

A strand-like object that enables users to explore sound by creating shapes. The user is allowed to discover the possibilities of instruments by modelling signifiers that may represent iconic instruments or other objects and ideas. The recognized shapes are associated with instruments, and a different mode of play is enabled for different instruments.


Implementation

The strand is formed by an array of short styrene segments on each side of the strip, providing structural support and for the 20 flex sensors and their wirings, as well as side grooves for the Nitinol wires, two on each side.

A long brass strip between these layers retains the accelerometer, proximity sensor, and magnet are attached and protected by a foam, which also works as a handle.


Interaction

As an object similar to a rope, the object affords being deformed and constructed by hand. The affordance of the materials allows the user to form shapes that have a geometric appearance. Hinges indicate where the user is able to bend, while other parts of the object are styrene plastic, and won’t bend.

As shown in Figure, the natural gestures of shaking and tapping, detected by the device with the use of an accelerometer, naturally indicate to the user which sound will come out of it each time the object is transformed into a new shape. The proximity sensing capability of the instrument also facilitates performing music on iconic shapes, by touching or strumming the area inside of a 2D-shape.


Applications

The deformable strand-like interface can be used as an independent musical interface for composing and performing music, or as a secondary tool for shaping or modulating sound, complementing a main instrument. The fact that the user can shape this object to produce different instruments or sounds supports the realization of a ‘one man’s band’, in which one person could recreate any of his or her desired instrument and compose music or complete a full musical performance with only a single object.

Since MIDI protocol is adapted, not only that this enables easy ‘plug and play’ connection to any audio workstation, but it also allows musicians, sound artists, and interaction designers to explore the capability of this instrument and express themselves, by personally mapping and experimenting different sound metaphors. Furthermore, the physicality of this instrument could also motivate children to learn more about the perception and physics of sound through the manipulation of shapes.

 

The project paper got accepted by CHI 2018 (The ACM CHI Conference on Human Factors in Computing Systems )

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CYBER WINE

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COAGULATION OF BELIEF

“Pilgrimage” is a part of every Tibetan life. However, due to various difficulties coupled with the distant journey, pilgrimage is always accompanied by pain and regret.


The symbolic language of the Tibetan Buddhism are abstracted, to refine the core spirit, make use of the modern art language to create a coagulation composed of signs and contexts, which would act as symbols and markers in the pilgrimage of the earth to search for more possibilities for Tibetan pilgrimage.

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  Accept And Recognise   The problem is whether the coagulation of faith designed by modern means could be accepted and recognised by Tibetans or not? I think the process would be very difficult. However, we presented this probability, and we hoped t

Accept And Recognise

The problem is whether the coagulation of faith designed by modern means could be accepted and recognised by Tibetans or not? I think the process would be very difficult. However, we presented this probability, and we hoped that over time, these emblems could gradually get integrated into Tibetans’ life and become a part of their spiritual support, then be maintained for next generations and finally be accepted, recognised and remembered by followers.

FREEZING TANGO

Exploring the movement of tango by analysis the choreography is to discuss the physical tension of human body and conceptual volume shaped by subtle emotion with the rhythm of music and fascinating interaction between the dancers. The space created by time can be captured, traced and recreated.


Studying the relationship between the physical path of the motion and the field where the objects exist and occupy is the approach to perceive a space of the whole process of the phenomenon itself.

 

Originally, sculpture is bounded by physical boundary-site specific. But this sculpture is influenced by a broad range of knowledge. The site of it is not a closed entity space form, but the interrelation between people and object in different scales.
 

Moreover, this practice is not defined in relation to a
given medium-sculpture but rather in relation to the logical operations on a set of context terms, for which any medium — photography, music, lines or sculpture itselfcan be used.

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WHISPER

Inspired by the previous works of Alexander Calder, Whisper is an interactive kinetic sculpture which combines a proximity sensor and a motor stepper to create emotional connections between users. With the simple action of blowing a balloon or a pinwheel, users can send subtle messages to their beloved ones. When the message is detected by the sensor, the wooden kinetic sculpture begins to move, spin, and shake. These output movements are determined by the various input modalities the users have, such as blowing a pinwheel or being around the sensor’s vicinity.


In the era of information explosion, we are always overwhelmed by an abundant amount of social media information.Information overload is one of the biggest irritations in modern life. There are always e-mails to answer, virtual friends to pester, YouTube videos to watch, but sometimes we may forget to have meaningful interactions with our beloved ones.


We hope that Whisper can become an essential part of your life by connecting you and your closest persons, your boyfriend/girlfriend, family members or best friends in a subtle but strong way. Let them know how much you really miss them.

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SUPRABAND

SUPRABAND is an experimental band based on single-chip technology and MIDI control system.
 

The instruments are built individually to reconstruct different traditional instrument, and show the technical representation. By combining guitar, bass, keyboard and drums, the supraband completed the stage performance with projection and lighting design

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INTERACTIVE VOXELS

INTERACTIVE VOXELS is an easy-to-assemble interactive projection mapping installation based on a voxel structure, as the name itself suggests. The concept of the installation is to have a sculptural object that can be displayed as an art piece with or without visual projection. To engage the public as a public installation, the project allows onlookers to play their own music and light shows through the control table placed in front of the main piece. The installation consists of three groups of different size voxels (three-dimensional pixel) or cubes and a background connective screen that has been assembled in a way to resemble pop-up art, or a kirigami conceptually.

Once liberated from its function as a three-dimensional screen for projection mapping, the installation is treated as an object of art in and of itself. Although it creates an immersive environment of light and sound effect while being projected on, the installation is lit up from the back, creating an intense interplay of light and shadow as the light travels through the openings on the top and bottoms of the cubes. This dual nature of the project allows it to be displayed not only during performances but also in between performances.

A series of visuals have been generated to highlight the details and spatial qualities of the project through projection mapping. Abstract images of lines and shapes either accentuate the three-dimensionality of the piece (through image distortion) or completely diminish it. In some instances, these visuals are projected on individual voxels or groups of voxels that are separate from one another. In others, the whole installation is treated as a single solid screen. Although the individual voxels offer a pixelated world, the latter combines everything into a unified whole.

Two sets of four and twelve keys are placed on the top and bottom portions of the table, respectively. Each one of the bottom twelve keys plays a different pitch and lights up one of the cubes on the installation. The four keys on the top portion of the table allow the performer to change the sound of the notes (piano, organ, etc.) or record/play their piece.

The idea behind this project is that it can be projected forward and used not only in small public installations of this size but also for larger architectural projects, such as the exterior pixelated facades of buildings with balconies or interior spaces such as large auditoriums with mezzanine levels and a series of balconies. These spaces can be transformed into virtual environments through the projection mapping techniques used for the specific installation.

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TIME CAPTURE

The installation consists of an ink tray on the floor, a hanging curtain, and an ink titrator above. It is to help people with meditation and psychotherapy through the intervention on people's perception of time.

An installation is designed to express time in phenomena and to emulate a human sense of time. Here, time can be seen as being divided into periods within the human perceptive threshold: a person can realize how time is split into slices and organize them together in an orderly way. By using a camera to capture the real-time changes of images, these photos can intuitively reflect the interaction of changes in time and space, namely the relationship of changes (movements) of the ink’s positions in different photos. We may consider any two of the pictures as a time fragment and the change of the images as the result of this time fragment. The people here, as individuals who exist in the time axis, will carry out physical motions with the deducing of time.

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PIPE ORGAN OF COACHELLA

The Coachella Valley Music and Arts Festival is an annual music festival. The three-day event features many genres of music as well as art installations and sculptures, provides ample opportunities to young artists. This project is to create an art installation for Coachella. Professor Mark Mack got a authorized item from Coachella organizer and gave us the chance to explore more possibilities of design in this great realistic significance project.


The project is aimed at to create a diverse and interactive space. The installation design with a decoration effect and increase the entertainment, providing a platform to make folks to meet. In order to ensure the artist effect, practicality and economic efficiency simultaneously, the design takes Coachella spirits and tourist demands at the top of the priority list, takes construction costs, difficulty and security in consideration at the same time. The project is submitted to the Coachella’s organizer and attracted their attention, but they're worried that drunks will climb up the pipe, so finally it was not adopted.

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GENIUS LOCI REMODELING

The design of contemporary architecture has a trend of diversification, globalization, complication and "de-spirituality"; the originality, artistry and profession of design are no longer distinguished, as they are mixed into the mass of multiple interest demands, thus the content on spirit level in architecture is rapidly losing, and architecture would gradually be out of its own meanings, which is called "location's loss" in Norbert-Schulz’s views.
 

The purpose of this gymnasium design is to regress to the reflection on “Genius Loci”, help people to rebuild the relation between people and city from the ramshackle demolition debris, build up cohesive symbols by the design of the building and location, so as to express a relief through the building, and reinforce people’s existential sensation and belonging sensation.

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ISBS

ISBS is the abbreviation of intelligent self-build system, which can meet diverse requirements for multiple events.


ISBS integrates all phases during the event preparation, including
transportation, set-up, illumination and performance. Based on the highly intelligent self-functioning program, it provides efficient, flexible and pointed solution for different surroundings and site conditions. The application of ISBS can greatly save time cost and labor and create new possibilities for future
event organization.

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HAPPY RESIDENCE

If a building can change one's life condition, it will be an excellent one; if a building can change one's fate, it will be a magnificent one.


The purpose of this design is attempting to fundamentally change the life conditions and mental outlook of the poor through digging deeper demand of low-income groups. Through the highly composite functions of the architecture, its fabricated structure and variable house-type design, a building provides shelter for the
poor and meanwhile gives them opportunities to return to society, not only giving them a warm harbor but more importantly giving them a right to pursue happiness.

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PROSTHETIC EAR

It is in our nature to hear more. Our ears are acquiring all kinds of sound without stop. But it is our deficiency to be able to hear less. There is no switch to control the incoming sound. In the history of prosthetic making, designers and manufactures focused exclusively on amplify the human needs. But to diminish the human needs is also a key strategy to achieve the higher life quality.
References – Wigley described the prostheses do more than extend the body but complete the deficiency of the body. The prostheses add more functions and amplify the basic function of human organ. We want to argue with this definition since sometimes the prostheses disabled a specific function of the human organ but still offers a positive transform for the body because some functions of human organ are unnecessary and useless.

Architecture relationship – sound proofing architecture material is our precedent of design. We are recreating the sound proofing materials in a wearable scale by study its concave or convex structure, the density and thickness, the specific pattern etc. In this hearing device, sound can be filtered and transformed by the different plug-in materials. The user can select the plug-in panels to filter the hearing experience. In this case, the function of ear has been limited. But it offers human body better chances to control the hearing. Prostheses is the body extension that gives more controllability for the human organ.Prosthesesshould not always amplify the function of human body. It can also decrease or disable some of the functions of human body to achieve a better living condition.

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EMANCIPATION

This designed high-rise building aims to relieve the crowded city center, reduce repression and activate the whole city. By adopting subtraction design to the construction of high-rise and skirt building, the sense of space of the whole building are reduced with the usage of curve and coverage. Besides free from the bulky sense of space of buildings nearby, the design has also given more space back to citizens and the city.


The spiral shape of the high-rise provides more space for rainwater collection. The great court also provides better ventilation and lighting for the skirt building. Located in the roof of the skirt building, the settling base, also a landscape collects and filters rainwater with aquatic plant, increasing utilization of water and decreasing cost for water recycle.

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ARRIVAL

In the 21st century, with the development of digital timing technology and network technology, modern people have been kidnapped by the linear time which we always depend on, and always in the "busy" state.
 

In this project, we focus on the outside of the linear time. In order to offer people the experience with transcending the time dimension, we play the video and sound from the ealier time of the day at the same place by using hiden speakers and a projector. we make a dislocation of the representation of time, trying to think about how to transcend the linear dimension in the restriction of time experience and have a experience with transcending the time dimension.

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Back to Ringo Runzhou Ye website workpage
8
BEHIND THE SCREEN
5
AUGMENTED FUTURE
4
VISUALIZING MANDALA (AR PROJECT)
8
SOUND OF SHAPE
6
CYBER WINE
4
COAGULATION OF BELIEF
7
FREEZING TANGO
8
WHISPER
7
SUPRABAND
4
INTERACTIVE VOXELS
4
TIME CAPTURE
4
PIPE ORGAN OF COACHELLA
4
GENIUS LOCI REMODELING
4
ISBS
4
HAPPY RESIDENCE
3
PROSTHETIC EAR
3
EMANCIPATION
4
ARRIVAL

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